/*
 * This file is a part of Pocket Heroes Game project
 * 	http://www.pocketheroes.net
 *	https://code.google.com/p/pocketheroes/
 *
 * Copyright 2004-2010 by Robert Tarasov and Anton Stuk (iO UPG)
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */ 

#ifndef _GXLIB_GENERIC_WINDOWS_APPLICATION_H_
#define _GXLIB_GENERIC_WINDOWS_APPLICATION_H_

class iWinApp
{
protected:
	bool	m_bExit;
	bool	m_bInited;
	HWND	m_hWnd;
	uint32	m_Flags;
	iDib	m_BackBuff;
public:
	iWinApp();
	~iWinApp();
	bool Init(HINSTANCE hInst, LPCWSTR appName, uint32 flags);
	sint32 Run();
	void Exit(uint32 code);
	void Destroy();
	void DoPaint();

	//
	virtual void msg_MouseMove(const iPoint& pos){};
	virtual void msg_MouseDown(const iPoint& pos){};
	virtual void msg_MouseUp(const iPoint& pos){};

	//
	inline operator HWND()
	{ return m_hWnd; }
	
	//
	LRESULT OnMessage( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
};

#endif //_GXLIB_GENERIC_WINDOWS_APPLICATION_H_

